Saturday, July 2, 2011

Nvidia Declares Its New Processor Core, Kal-El, To Be More Compatible With Quad-Core Mobile Graphics

Image representing NVidia as depicted in Crunc...Image via CrunchBase
The Tegra graphics processor of Nvidia is perhaps technologically the most advance processor in the market of graphics today, especially the Android devices. Recently Nvidia has made the announcement that it is planning to upgrade its already dominant processer for mobile graphics, which will lead the market in future. It was in February, that the initial announcement of the upcoming Kal-El quad-core mobile graphics chip was made publically. Nvidia has released new upgrade regarding the progress of its processor, publishing a demo video displaying the most excellent technology behind Kal-El, allowing it to perform in real-time lighting and physics capabilities on a HoneyComb Android table. This promo video is titled as “GlowBall,” and it shows the features a glowing ball lighting up and moving through a 3D “creepy funhouse” environment.
According to the official blog website of Nvidia, its writer, Matt Wuebbling wrote that “this shows off the power of true dynamic lighting, rendered in real-time with physics (no canned animations here, folks),” adding that “this marks the first time this type of lighting is feasible on a mobile device.”
Nvidia has measured that its new Kal-El gives almost five times better graphic performance than the preceding Tegra 2 processor, which is already housed in devices like the Samsung Galaxy Tab 10.1 and Motorola Xoom at this time. In contrary to Tegra 2, the Kal-El works on the quad-core processor in the Android device, supplemented by a 12-core graphics processor. The video promo displayed by Nvidia allegedly only shows the GlowBall, but does not reveals whether the chip will be working in real-time: shutting down two of the device’s main processor cores has a dramatic impact on Glowball’s overall performance.

Even the market leading graphics developers like Nvidia are ambivalent on choosing the mobile graphics features; either they can have the technology from their PC businesses to put major computing and graphic processing capabilities in practice or it can satisfy the power and heat-dissipation requirements for mobile devices. It is clear that a device, even after having glamorous graphics view, will be useless if it turns too hot to be even held in hands, also tampering the battery life. Hence, at the moment the graphic developers are keeping its focus on the spreading graphic duties while also lowering the power of the processing cores. It hopes that this will in turn improve the work done in every clock cycle while it lowers the expensive power requirements.

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